#safety a score in American football; a player is tackled behind his own goal line
supertype: pm#dependancy_or_information_security_attribute
supertype: pm#security_attribute
supertype: pm#attribute_or_quality_or_measure e.g., mass, mass unit, 1 kg, frequency, [2-3] hz, color, blue, speed, 1 m/s
supertype: pm#non_spatial_object__nonspatialobject abstraction or description content/medium/container (a description medium that has some spatial feature is both instance of sumo#object and pm#non_spatial_object
supertype: pm#entity something that can be "involved" in a situation
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: cyc#intangible The collection of things that are not physical -- are not made of, or encoded in, matter. Every cyc#Collection is a cyc#intangible (even if its instances are tangible), and so are some cyc#individuals. Caution: do not confuse `tangibility' with `perceivability' -- humans can perceive light even though it's intangible--at least in a sense.
supertype: cyc#partially_intangible__partiallyintangible The collection of things that either are wholly intangible (see cyc#Intangible) or have at least one intangible (i.e. immaterial) part (see cyc#intangibleParts). This includes intangible individuals, such as instances of cyc#Number-General or cyc#Agreement, as well as non-individuals (all of which are intangible), i.e. instances of cyc#SetOrCollection. It also includes things that have both tangible and intangible components (see cyc#CompositeTangibleAndIntangibleObject), such as a printed copy of a newspaper (as its information content is intangible) or a person (as her mental states are intangible).
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: pm#thing_that_can_be_seen_as_a_relation usable as relation type
supertype: pm#thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: pm#individual__particular___supertype_of_1st_order_types all individuals (for concepts or relations) are implicitely or explicitely instance of that type
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: #score the act of scoring in a game or sport; "the winning score came with less than a minute left to play"
supertype: #success__succes an attainment that is successful; "his success in the marathon was unexpected"; "his new play was a great success"
supertype: #attainment the act of achieving an aim; "the attainment of independence"
supertype: #achievement the action of accomplishing something
supertype: #action something done (usually as opposed to something said); "there were stories of murders and other unnatural actions"
supertype: #human_action__humanaction__act__human_activity__humanactivity something that people do or cause to happen
supertype: pm#process__proces situation commonly considered as making a change during some period of time
supertype: pm#situation something that "occurs" in a real/imaginary region of time and space
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: pm#process_or_process_description
supertype: pm#processing_thing
supertype: pm#thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: sumo#process__proces__physicalsituation intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical
supertype: pm#situation something that "occurs" in a real/imaginary region of time and space
supertype: pm#process_or_process_description
supertype: sumo#physical__physical_thing an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
No statement uses or specializes #safety; click here to add one.