#reaction.force (mechanics) the equal and opposite force that is produced when any force is applied to a body; "every action has an equal and opposite reaction"
supertype: #force the physical influence that produces a change in a physical quantity; "force equals mass times acceleration"
supertype: #physical_phenomenon a natural phenomenon involving the physics of matter and energy
supertype: #natural_phenomenon__naturalphenomenon all non-artificial phenomena
supertype: #phenomenon any state or process known through the senses rather than by intuition or reasoning
supertype: sumo#process__proces__physicalsituation intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical
supertype: pm#situation something that "occurs" in a real/imaginary region of time and space
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: pm#process_or_process_description
supertype: pm#processing_thing
supertype: pm#thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: sumo#physical__physical_thing an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
No statement uses or specializes #reaction.force; click here to add one.