#heuristic_program__heuristicprogram__heuristic__heuristic_rule__heuristicrule  a commonsense rule (or set of rules) intended to increase the probability of solving some problem
  subtype:  #lateral_thinking  a heuristic for solving problems; you try to look at the problem from many angles instead of tackling it head-on
  supertype:  #rule.procedure__formula  (mathematics) a standard procedure for solving a class of mathematical problems; "he determined the upper bound with Descartes' rule of signs"; "he gave us a general formula for attacking polynomials"
     supertype:  #procedure.activity__process__proces  a particular course of action intended to achieve a results; "the procedure of obtaining a driver's license"; "it was a process of trial and error"
        supertype:  #activity  any specific activity or pursuit; "they avoided all recreational activity"
           supertype:  #human_action__humanaction__act__human_activity__humanactivity  something that people do or cause to happen
              supertype:  pm#process__proces  situation commonly considered as making a change during some period of time
                 supertype:  pm#situation  something that "occurs" in a real/imaginary region of time and space
                    supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                 supertype:  pm#process_or_process_description
                    supertype:  pm#processing_thing
                       supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                          supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
              supertype:  sumo#process__proces__physicalsituation  intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical
                 supertype:  pm#situation  something that "occurs" in a real/imaginary region of time and space
                 supertype:  pm#process_or_process_description
                 supertype:  sumo#physical__physical_thing  an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
                    supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

No statement uses or specializes #heuristic_program; click here to add one.


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