#gimmick__twist any clever (deceptive) maneuver; "he would stoop to any device to win a point"
subtype: #fast_one a cunning or deceitful action or device; "he played a trick on me"; "he pulled a fast one and got away with it"
supertype: #tactical_maneuver__maneuver__manoeuvre__tactical_manoeuvre a move made to gain a tactical end
supertype: #move.decision the act of deciding to do something; "he didn't make a move to help"; "his first move was to hire a lawyer"
supertype: #decision__determination__conclusion the act of making up your mind about something; "the burden of decision was his"; "he drew his conclusions quickly"
supertype: #choice.action__selection__option__pick the act of choosing or selecting; "your choice of colors was unfortunate"; "you can take your pick"
supertype: #action something done (usually as opposed to something said); "there were stories of murders and other unnatural actions"
supertype: #human_action__humanaction__act__human_activity__humanactivity something that people do or cause to happen
supertype: pm#process__proces situation commonly considered as making a change during some period of time
supertype: pm#situation something that "occurs" in a real/imaginary region of time and space
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: pm#process_or_process_description
supertype: pm#processing_thing
supertype: pm#thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: sumo#process__proces__physicalsituation intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical
supertype: pm#situation something that "occurs" in a real/imaginary region of time and space
supertype: pm#process_or_process_description
supertype: sumo#physical__physical_thing an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
No statement uses or specializes #gimmick; click here to add one.