#dynasty a sequence of powerful leaders in the same family
subtype: #Wei_dynasty #Zhou_dynasty
instance: #Capet #Carolingian_dynasty #Liao_dynasty #Han_dynasty #House_of_Hanover #Hapsburg #Hohenzollern #House_of_Lancaster #Ming_dynasty #Plantagenet_line #Qing_dynasty #Romanov #Saxe-Coburg-Gotha #Shang_dynasty #Stuart #Sung_dynasty #Tang_dynasty #House_of_Tudor #Valois #House_of_Windsor #House_of_York #Yuan_dynasty
supertype: #family_line__family__folk__kinfolk__kinsfolk__sept__phratry people descended from a common ancestor; "his family had lived in Massachusetts since the Mayflower"
supertype: #blood_line__bloodline__lineage__line__line_of_descent__descent__blood__pedigree__ancestry__origin__parentage__stock the descendants of one individual; "his entire lineage has been warriors"
supertype: #genealogy__familytree successive generations of kin
supertype: #kin_group__kingroup__kin__kinship_group__kinshipgroup__kindred__clan__tribe group of people related by blood or marriage
supertype: #social_group people sharing some social relation
supertype: pm#non_sentient_cognitive_agent e.g., AI_Agent
supertype: pm#cognitive_agent__cognitiveagent for example an organization, an animal or an AI-agent
supertype: pm#goal_directed_agent goal directed causal entity, e.g., a problem solver or an interactional agent
supertype: pm#causal_entity__agent something (animal or software agent) able to act
supertype: pm#entity_playing_some_role e.g., an agent, an owner
supertype: pm#entity something that can be "involved" in a situation
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: pm#thing_that_can_be_seen_as_a_relation usable as relation type
supertype: pm#thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: #causal_agent__cause__causal_agency any entity that causes events to happen
supertype: pm#thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: cyc#temporal_thing The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: pm#processing_thing
supertype: pm#thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: #group__grouping any number of entities (members) considered as a unit
supertype: pm#collection something gathering separated things (entities/situations)
supertype: pm#divisible_entity__divisibleentity many classifications under this category are application-dependant
supertype: pm#entity something that can be "involved" in a situation
supertype: pm#divisible_thing__divisiblething
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
No statement uses or specializes #dynasty; click here to add one.