nsm#move  a natural event that involves a change in the position or location of something
  subtype:  #approach.movement  #passing.movement  #deflection.movement  #bending.movement  #change_of_location  #harmonic_motion  #heave  #recoil.movement  #recoil  #seek  #squeeze  #cam_stroke  #turning.movement  #twist.movement  #moving_ridge  #wobble  #whirl  #Brownian_movement  #motion  #movement.change (pm)  #human_motion (pm)
  equal:  #movement (pm)
  supertype:  #happening__occurrence__natural_event__naturalevent  an event that happens
     supertype:  #event  something that happens at a given place and time
        supertype:  sumo#process__proces__physicalsituation  intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical
           supertype:  pm#situation  something that "occurs" in a real/imaginary region of time and space
              supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
           supertype:  pm#process_or_process_description
              supertype:  pm#processing_thing
                 supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                    supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
           supertype:  sumo#physical__physical_thing  an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
              supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

No statement uses or specializes #movement; click here to add one.


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