#vine  weak-stemmed plant that derives support from climbing, twining, or creeping along a surface
  subtype:  #moonseed  #clematis  #allamanda  #Nepal_trumpet_flower  #star_jasmine  #English_ivy  #birthwort  #bougainvillea  #Barbados_gooseberry  #climbing_corydalis  #climbing_fumitory  #German_ivy  #wild_climbing_hempweed  #yam_plant  #tortoise_plant  #wild_yam  #black_bryony  #gourd_vine  #squash_vine  #bryony  #luffa  #bower_actinidia  #Chinese_gooseberry  #silvervine  #passionflower_vine  #hops  #salsilla  #Bomarea_salsilla  #smilax  #sarsaparilla.vine  #bullbrier  #yellow_jasmine  #calabar-bean_vine  #hog_peanut  #groundnut_vine  #jack_bean  #sword_bean  #Centrosema_virginianum  #butterfly_pea  #blue_pea  #derris_root  #Australian_pea  #Western_Australia_coral_pea  #coral_pea  #hyacinth_bean  #vetchling  #everlasting_pea  #sweet_pea  #heath_pea  #Pachyrhizus_erosus  #yam_bean  #winged_bean  #kudzu_vine  #wisteria  #silver_lace_vine  #partridgeberry  #soapberry_vine  #American_bittersweet  #Japanese_bittersweet  #evergreen_bittersweet  #black-eyed_Susan_vine  #cross_vine  #convolvulus  #bindweed  #silverweed  #dodder  #dichondra  #morning_glory  #ground_ivy  #potato_tree  #Uruguay_potato_vine  #wild_potato  #Solanum_jasmoides  #white_potato_vine  #potato_vine  #cock's_eggs  #climber.vine  #liana  #grapevine  #Boston_ivy  #Virginia_creeper  #true_pepper  #cruel_plant  #hoya  #silk_vine  #soma  #negro_vine
  supertype:  #vascular_plant__tracheophyte  green plant having a vascular system: ferns, gymnosperms, angiosperms
     supertype:  #plant__flora__plant_life__plantlife  a living organism lacking the power of locomotion
        supertype:  #living_thing__organism__being  a living (or once living) entity that has (or can develop) the ability to act or function independently
           supertype:  pm#entity_that_can_be_or_was_alive  e.g., an animal, a cell
              supertype:  dl#agentive_physical_object__APO  something or someone that can act on its own and produce changes in the world
                 supertype:  dl#physical_object__POB
                    supertype:  pm#physical_entity__object  spatial entity made of matter
                       supertype:  dl#physical_endurant__PED
                          supertype:  pm#spatial_object__spatialobject  object which as a direct spatial location, e.g., physical object, spatial region or shape
                             supertype:  sumo#object__entity_with_spatial_feature  spatial object (space, location or physical object) or description medium/container (e.g., string, language, image); in a 4D ontology, an object is something whose spatiotemporal extent is thought of as dividing into spatial parts roughly parallel to the time-axis
                                supertype:  pm#entity  something that can be "involved" in a situation
                                   supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                                supertype:  sumo#physical__physical_thing  an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
                                   supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                             supertype:  cyc#partially_tangible__partiallytangible  A subcollection of cyc#SpatialThing-Localized and cyc#TemporalThing. Each instance of cyc#PartiallyTangible has a tangible (i.e. material) part and a temporal extent (i.e. it exists in time). It might or might not also have an intangible part. For example, a particular copy of a book is made of matter, has temporal extent, and also has an intangible part: the information content of the text markings on its pages.
                                supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                             supertype:  pm#individual__particular___supertype_of_1st_order_types  all individuals (for concepts or relations) are implicitely or explicitely instance of that type
                                supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                          supertype:  dl#endurant__ED
                             supertype:  pm#entity  something that can be "involved" in a situation
                             supertype:  3D#thing  an object seen from a 3D (or endurantist) perspective, i.e. where a spatial entity may have a time independent identity, as opposed for example to the 4D perspective where each spatial entity has an associated time frame; click here and here for details
                                supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                             supertype:  dl#endurant_or_perdurant__ED_or_PD
                                supertype:  dl#quality_or_endurant_or_perdurant__Q_or_ED_or_PD
                                   supertype:  dl#entity  a category from DOLCE or generalized by a category from DOLCE
                                      supertype:  pm#individual__particular___supertype_of_1st_order_types  all individuals (for concepts or relations) are implicitely or explicitely instance of that type
                          supertype:  dl#PQ_or_PED_or_PR_or_PD
                             supertype:  dl#quality_or_endurant_or_perdurant__Q_or_ED_or_PD
                       supertype:  cyc#tangible  Something which is not intangible, something which is physical, made of matter. It does not matter whether things are real of imaginary. Therefore we consider Mickey Mouse's car and a hippogriff as  tangible things
                          supertype:  cyc#temporal_thing  The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
                             supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                 supertype:  pm#causal_entity__agent  something (animal or software agent) able to act
                    supertype:  pm#entity_playing_some_role  e.g., an agent, an owner
                       supertype:  pm#entity  something that can be "involved" in a situation
                       supertype:  pm#thing_that_can_be_seen_as_a_relation  usable as relation type
                          supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                             supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                    supertype:  #causal_agent__cause__causal_agency  any entity that causes events to happen
                       supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                    supertype:  cyc#temporal_thing  The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.

No statement uses or specializes #vine; click here to add one.


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