#sound.happening the sudden occurrence of an audible event; "the sound awakened them"
subtype: #beat.sound #beep #bell.sound #bombilation #click #chirp #chirrup #chorus #click-clack #cry #drum #footfall #gargle #gurgle #jingle #knocking #mutter #noise #paradiddle #pat #patter #peal #ping #plunk #pop #purr #quack.sound #quaver #tintinnabulation #rub-a-dub #sigh.sound #skirl #song.sound #strum #susurration #swish #tapping #throbbing #thumping #thrum #thunk #tick.sound #ting #toot #tootle #trample #twang #vibrato #voice.sound #whir #whistle.sound #whiz #zing
supertype: #happening__occurrence__natural_event__naturalevent an event that happens
supertype: #event something that happens at a given place and time
supertype: sumo#process__proces__physicalsituation intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical
supertype: pm#situation something that "occurs" in a real/imaginary region of time and space
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: pm#process_or_process_description
supertype: pm#processing_thing
supertype: pm#thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: sumo#physical__physical_thing an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
No statement uses or specializes #sound.happening; click here to add one.