#machine_code__machinecode__machine_language__machinelanguage a set of instructions coded so that the computer can use it directly without further translation
supertype: #computer_code__code (computer science) the symbolic arrangement of data or instructions in a computer program or the set of such instructions
supertype: pm#causal_entity__agent something (animal or software agent) able to act
supertype: pm#entity_playing_some_role e.g., an agent, an owner
supertype: pm#entity something that can be "involved" in a situation
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: pm#thing_that_can_be_seen_as_a_relation usable as relation type
supertype: pm#thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: #causal_agent__cause__causal_agency any entity that causes events to happen
supertype: pm#thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: cyc#temporal_thing The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: pm#process_or_process_description
supertype: pm#processing_thing
supertype: pm#thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: #coding_system a system of signals used to represent letters or numbers in transmitting messages
supertype: #writing.symbols letters or symbols written or imprinted on a surface to represent the sounds or words of a language; "he turned the paper over so the writing wouldn't show"; "the doctor's writing was illegible"
supertype: #written_communication__writtencommunication__written_language__writtenlanguage communication by means of written symbols
supertype: #communication something that is communicated between people or groups
supertype: pm#description_content/medium/container__descriptioncontent/medium/container
supertype: pm#non_spatial_object_that_is_not_an_attribute_or_quality_or_measure
supertype: pm#non_spatial_object__nonspatialobject abstraction or description content/medium/container (a description medium that has some spatial feature is both instance of sumo#object and pm#non_spatial_object
supertype: pm#entity something that can be "involved" in a situation
supertype: cyc#intangible The collection of things that are not physical -- are not made of, or encoded in, matter. Every cyc#Collection is a cyc#intangible (even if its instances are tangible), and so are some cyc#individuals. Caution: do not confuse `tangibility' with `perceivability' -- humans can perceive light even though it's intangible--at least in a sense.
supertype: cyc#partially_intangible__partiallyintangible The collection of things that either are wholly intangible (see cyc#Intangible) or have at least one intangible (i.e. immaterial) part (see cyc#intangibleParts). This includes intangible individuals, such as instances of cyc#Number-General or cyc#Agreement, as well as non-individuals (all of which are intangible), i.e. instances of cyc#SetOrCollection. It also includes things that have both tangible and intangible components (see cyc#CompositeTangibleAndIntangibleObject), such as a printed copy of a newspaper (as its information content is intangible) or a person (as her mental states are intangible).
supertype: pm#thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: #social_relation a relation between living organisms (especially between people)
supertype: #relation an abstraction belonging to or characteristic of two entities or parts together
supertype: pm#thing_that_can_be_seen_as_a_relation usable as relation type
No statement uses or specializes #machine_code; click here to add one.