#flying_mare  a wrestling maneuver
  supertype:  #wrestling__rassling__grappling  the sport of hand-to-hand struggle between unarmed contestants who try to throw each other down
     supertype:  #contact_sport__contactsport  a sport that necessarily involves body contact between opposing players
        supertype:  #sport.recreation__athletics__athletic  an active diversion requiring physical exertion and competition
           supertype:  #recreation__diversion  an activity that diverts or amuses or stimulates
              supertype:  #activity  any specific activity or pursuit; "they avoided all recreational activity"
                 supertype:  #human_action__humanaction__act__human_activity__humanactivity  something that people do or cause to happen
                    supertype:  pm#process__proces  situation commonly considered as making a change during some period of time
                       supertype:  pm#situation  something that "occurs" in a real/imaginary region of time and space
                          supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                       supertype:  pm#process_or_process_description
                          supertype:  pm#processing_thing
                             supertype:  pm#thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                                supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                    supertype:  sumo#process__proces__physicalsituation  intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical
                       supertype:  pm#situation  something that "occurs" in a real/imaginary region of time and space
                       supertype:  pm#process_or_process_description
                       supertype:  sumo#physical__physical_thing  an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
                          supertype:  pm#thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

No statement uses or specializes #flying_mare; click here to add one.


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