#reward.payment  payment made in return for a service rendered
  subtype:  bounty  honorarium  blood_money.reward  guerdon  meed
  supertype:  payment  a sum of money paid
     supertype:  cost  the total spent for goods or services including money and time and labor
        supertype:  outgo__expenditure  money paid out
           supertype:  financial_loss  loss of money or decrease in financial value
              supertype:  loss.transferred_property__los  something that is lost; "the car was a total loss"; "loss of livestock left the rancher bankrupt"
                 supertype:  transferred_property__transferredproperty__transferred_possession__transferredpossession  a possession whose ownership changes or lapses
                    supertype:  possession  anything owned or possessed
                       supertype:  owned_entity__ownedentity
                          supertype:  entity_playing_some_role  e.g., an agent, an owner
                             supertype:  entity  something that can be "involved" in a situation
                                supertype:  thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                             supertype:  thing_that_can_be_seen_as_a_relation  usable as relation type
                                supertype:  thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                                   supertype:  thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
        supertype:  monetary_value__price__cost  the property of having material worth (often indicated by the amount of money something would bring if sold): "the fluctuating monetary value of gold and silver"; "he puts a high price on his services"; "he couldn't calculate the cost of the collection"
           supertype:  price__cost__toll  value measured by what must be given or done or undergone to obtain something: "the cost in human life was enormous"; "the price of success is hard work"; "what price glory?"
              supertype:  thing_that_can_be_seen_as_a_function  a node cannot be source of 2 comparable relations of such types and having different destinations
                 supertype:  thing_that_can_be_seen_as_a_relation  usable as relation type
              supertype:  value  the quality (positive or negative) that renders something desirable or valuable; "the Shakespearean Shylock is of dubious value in the modern world"
                 supertype:  worth  the quality that renders something desirable or valuable or useful
                    supertype:  quality  an essential and distinguishing attribute of something or someone; "the quality of mercy is not strained"--Shakespeare
                       supertype:  attribute  an abstraction belonging to or characteristic of an entity
                          supertype:  attribute_or_quality_or_measure  e.g., mass, mass unit, 1 kg, frequency, [2-3] hz, color, blue, speed, 1 m/s
                             supertype:  non_spatial_object__nonspatialobject  abstraction or description content/medium/container (a description medium that has some spatial feature is both instance of sumo#object and pm#non_spatial_object
                                supertype:  entity  something that can be "involved" in a situation
                                supertype:  intangible  The collection of things that are not physical -- are not made of, or encoded in, matter. Every cyc#Collection is a cyc#intangible (even if its instances are tangible), and so are some cyc#individuals.  Caution: do not confuse `tangibility' with `perceivability' -- humans can perceive light even though it's intangible--at least in a sense.
                                   supertype:  partially_intangible__partiallyintangible  The collection of things that either are wholly intangible (see cyc#Intangible) or have at least one intangible (i.e. immaterial) part (see cyc#intangibleParts). This includes intangible individuals, such as instances of cyc#Number-General  or cyc#Agreement, as well as non-individuals (all of which are intangible), i.e. instances of cyc#SetOrCollection.  It also includes things that have both tangible and intangible components (see cyc#CompositeTangibleAndIntangibleObject),  such as a printed copy of a newspaper (as its information content is intangible) or a person (as her mental states are intangible).
                                      supertype:  thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                             supertype:  thing_that_can_be_seen_as_a_relation  usable as relation type
                             supertype:  individual__particular___supertype_of_1st_order_types  all individuals (for concepts or relations) are implicitely or explicitely instance of that type
                                supertype:  thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

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