#army_unit a military unit that is part of an army
subtype: corps division.army_unit battle_group regiment brigade battalion company.army_unit platoon detachment vanguard section.army_unit squad troop troop.army_unit artillery_unit musketry cavalry infantry
member: military_personnel
member of: regular_army
supertype: military_unit__military_force__force a unit that is part of some military service; "he sent Caesar a force of six thousand men"
supertype: social_unit__unit an organization regarded as part of a larger social group; "the coach said the offensive unit did a good job"; "after the battle the soldier had trouble rejoining his unit"
supertype: organization__organisation a group of people who work together
supertype: person_or_organization this category is for menu-generation purposes
supertype: Legal-Agent agent with legal status, e.g., organizations and people
supertype: cognitive_agent__cognitiveagent for example an organization, an animal or an AI-agent
supertype: goal_directed_agent goal directed causal entity, e.g., a problem solver or an interactional agent
supertype: causal_entity__agent something (animal or software agent) able to act
supertype: entity_playing_some_role e.g., an agent, an owner
supertype: entity something that can be "involved" in a situation
supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: thing_that_can_be_seen_as_a_relation usable as relation type
supertype: thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: causal_agent__cause__causal_agency any entity that causes events to happen
supertype: thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: temporal_thing The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
supertype: processing_thing
supertype: thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant
supertype: social_group people sharing some social relation
supertype: non_sentient_cognitive_agent e.g., AI_Agent
supertype: cognitive_agent__cognitiveagent for example an organization, an animal or an AI-agent
supertype: group__grouping any number of entities (members) considered as a unit
supertype: collection something gathering separated things (entities/situations)
supertype: divisible_entity__divisibleentity many classifications under this category are application-dependant
supertype: entity something that can be "involved" in a situation
supertype: divisible_thing__divisiblething
supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
No statement uses or specializes army_unit; click here to add one.