#personnel__force group of people willing to obey orders; "a public force is necessary to give security to the rights of citizens" subtype: armed_service military paramilitary_organization police_force private_security_force military_police work_force patrol.personnel military_personnel rank_and_file.personnel staff line_personnel management_personnel supertype: organization__organisation a group of people who work together supertype: person_or_organization this category is for menu-generation purposes supertype: Legal-Agent agent with legal status, e.g., organizations and people supertype: cognitive_agent__cognitiveagent for example an organization, an animal or an AI-agent supertype: goal_directed_agent goal directed causal entity, e.g., a problem solver or an interactional agent supertype: causal_entity__agent something (animal or software agent) able to act supertype: entity_playing_some_role e.g., an agent, an owner supertype: entity something that can be "involved" in a situation supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type supertype: thing_that_can_be_seen_as_a_relation usable as relation type supertype: thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type supertype: causal_agent__cause__causal_agency any entity that causes events to happen supertype: thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant supertype: temporal_thing The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing. supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type supertype: processing_thing supertype: thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant supertype: social_group people sharing some social relation supertype: non_sentient_cognitive_agent e.g., AI_Agent supertype: cognitive_agent__cognitiveagent for example an organization, an animal or an AI-agent supertype: group__grouping any number of entities (members) considered as a unit supertype: collection something gathering separated things (entities/situations) supertype: divisible_entity__divisibleentity many classifications under this category are application-dependant supertype: entity something that can be "involved" in a situation supertype: divisible_thing__divisiblething supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
3 statements are about indirect instances of personnel: graph1_on_research_staff, graph7_on_spamOnly@phmartin.info, graph1_on_f.modave@gu.edu.au click here to display them or click here for a search form or here to add a statement