#passing_shot__passingshot  a tennis return that passes an opponent who has approached the net
  supertype:  return  a tennis stroke that returns the ball to the other player; "he won the point on a cross-court return"
     supertype:  tennis_stroke__tennis_shot  the act of hitting a tennis ball with a tennis racket
        supertype:  stroke__shot  (sports) the act of swinging or striking at a ball with a club or racket or bat or cue or hand; "a good shot require good balance and tempo"; "he left me an almost impossible shot"
           supertype:  maneuver__manoeuvre__play  a deliberate coordinated movement requiring dexterity and skill; "he made a great play"
              supertype:  human_motion__humanmotion__motion__movement__move  the act of changing your location from one place to another; "police controlled the motion of the crowd"; "the movement of people from the farms to the cities"; "his move put him directly in my path"
                 supertype:  change  the action of changing something; "the change of government had no impact on the economy"; "his change on abortion cost him the election"
                    supertype:  action  something done (usually as opposed to something said); "there were stories of murders and other unnatural actions"
                       supertype:  human_action__humanaction__act__human_activity__humanactivity  something that people do or cause to happen
                          supertype:  process__proces  situation commonly considered as making a change during some period of time
                             supertype:  situation  something that "occurs" in a real/imaginary region of time and space
                                supertype:  thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                             supertype:  process_or_process_description
                                supertype:  processing_thing
                                   supertype:  thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                                      supertype:  thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                          supertype:  process__proces__physicalsituation  intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical
                             supertype:  situation  something that "occurs" in a real/imaginary region of time and space
                             supertype:  process_or_process_description
                             supertype:  physical__physical_thing  an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
                                supertype:  thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
                 supertype:  movement__motion  a natural event that involves a change in the position or location of something
                    supertype:  happening__occurrence__natural_event__naturalevent  an event that happens
                       supertype:  event  something that happens at a given place and time
                          supertype:  process__proces__physicalsituation  intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical

No statement uses or specializes passing_shot; click here to add one.


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