#instruction.computer_code__command__statement__program_line__programline  (computer science) a line of code written as part of a computer program
  supertype:  #computer_code__code  (computer science) the symbolic arrangement of data or instructions in a computer program or the set of such instructions
  part of:  #computer_program
  subtype:  #call.computer_code  an instruction that interrupts the program being executed; "Pascal performs calls by simply giving the name of the routine to be executed"
     subtype:  #function_call  a call that passes control to a subroutine; after the subroutine is executed control returns to the next instruction in main program
     subtype:  #system_call__supervisor_call_instruction  an instruction that interrupts the program being executed and passes control to the supervisor
  subtype:  #command_line__commandline  commands that a user types in in order to run an application
  subtype:  #link.computer_code  (computing) an instruction that connects one part of a program or an element on a list to another program or list
     subtype:  #hyperlink  a link from a hypertext file to another location or file; typically activated by clicking on a highlighted word or icon at a particular location on the screen
  subtype:  #macro_instruction__macroinstruction__macro  a single computer instruction that results in a series of instructions in machine language
  subtype:  #system_error  an instruction that is either not recognized by an operating system or is in violation of the procedural rules
  subtype:  #toggle.computer_code  any instruction that works first one way and then the other; it turns something on the first time it is used and then turns it off the next time

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