pm#perhaps_goal_directed_causal_entity  e.g., supernatural forces
  supertype:  causal_entity__agent  something (animal or software agent) able to act
     supertype:  entity_playing_some_role  e.g., an agent, an owner
        supertype:  entity  something that can be "involved" in a situation
           supertype:  thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
        supertype:  thing_that_can_be_seen_as_a_relation  usable as relation type
           supertype:  thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
              supertype:  thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
     supertype:  causal_agent__cause__causal_agency  any entity that causes events to happen
        supertype:  thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
     supertype:  temporal_thing  The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing.
        supertype:  thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

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