nsm#move  a natural event that involves a change in the position or location of something
  subtype:  approach.movement  passing.movement  deflection.movement  bending.movement  change_of_location  harmonic_motion  heave  recoil.movement  recoil  seek  squeeze  cam_stroke  turning.movement  twist.movement  moving_ridge  wobble  whirl  Brownian_movement  motion  movement.change (pm)  human_motion (pm)
  equal:  movement (pm)
  supertype:  happening__occurrence__natural_event__naturalevent  an event that happens
     supertype:  event  something that happens at a given place and time
        supertype:  process__proces__physicalsituation  intuitively, the class of things that happen and have temporal parts or stages; examples include extended events like a football match or a race, actions like pursuing and reading, and biological processes; sumo#process is not identical to pm#situation because an instance of pm#situation is not necessarily an instance of sumo#physical
           supertype:  situation  something that "occurs" in a real/imaginary region of time and space
              supertype:  thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
           supertype:  process_or_process_description
              supertype:  processing_thing
                 supertype:  thing_playing_some_role  category to classify things according to roles/viewpoints; classification under this category is application-dependant
                    supertype:  thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type
           supertype:  physical__physical_thing  an entity that has a location in space-time; locations are themselves understood to have a location in space-time; click here for more details on the identical category sowa#physical_thing
              supertype:  thing__something___T__t___3D_or_4D_thing_or_anything_else  any category (type or individual) is instance of this type; any type is also a subtype of this type

No statement uses or specializes movement; click here to add one.


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