#Aegean_civilization__Aegean_culture the prehistoric civilization on the islands in the Aegean sea and the surrounding countries; "by 800 BC the entire Aegean had adopted this style of pottery" subtype: Cycladic_civilization the pre-Mycenaean civilization on the Cyclades islands in the S Aegean sea supertype: culture.civilization a particular civilization at a particular stage supertype: civilization__civilisation a society in an advanced state of development supertype: society an extended social group having a distinctive cultural and economic organization supertype: social_group people sharing some social relation supertype: non_sentient_cognitive_agent e.g., AI_Agent supertype: cognitive_agent__cognitiveagent for example an organization, an animal or an AI-agent supertype: goal_directed_agent goal directed causal entity, e.g., a problem solver or an interactional agent supertype: causal_entity__agent something (animal or software agent) able to act supertype: entity_playing_some_role e.g., an agent, an owner supertype: entity something that can be "involved" in a situation supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type supertype: thing_that_can_be_seen_as_a_relation usable as relation type supertype: thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type supertype: causal_agent__cause__causal_agency any entity that causes events to happen supertype: thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant supertype: temporal_thing The collection of all things that have temporal extent or location, i.e. things about which one might sensibly ask When? . cyc#TemporalThing thus contains many kinds of things, including events, physical objects, agreements, and abstract pieces of time. Note that cyc#TimePoint is a specialization of cyc#TemporalThing, since time points have temporal location, although they arguably lack temporal extent. Abstract things that are timeless -- such as mathematical sets, attributes, and numbers -- are of course _not_ instances of cyc#TemporalThing. supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type supertype: processing_thing supertype: thing_playing_some_role category to classify things according to roles/viewpoints; classification under this category is application-dependant supertype: group__grouping any number of entities (members) considered as a unit supertype: collection something gathering separated things (entities/situations) supertype: divisible_entity__divisibleentity many classifications under this category are application-dependant supertype: entity something that can be "involved" in a situation supertype: divisible_thing__divisiblething supertype: thing__something___T__t___3D_or_4D_thing_or_anything_else any category (type or individual) is instance of this type; any type is also a subtype of this type
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